Hi, I'm Will.

I'm a sound designer and audio programmer specialising in sound for games, interactive media and theatre.

I’m a massive believer in the power of sound to transport audiences right into the thick of their experience. That experience might be in the living room, a performance space or even the immersive world of virtual reality.

No matter the environment, I’ve been working with developers and directors since 2009, sharing my passion for recording, production and achieving just the right sound to suit each project’s vision.  I’ve worked on various projects including critically-acclaimed theatrical productions, indie video game titles and successful independent films.

I’m always keen to work with creative teams to help turn their sound ideas into reality. If you’d like to know more, then please get in touch below.


David M SaundersComposer, Air Studios

...effortlessly balances creative ingenuity and consummate professionalism... As someone who constantly pushes the boundaries, definitely a talent to watch out for both now and in the future.

Oliver KaderbhaiDirector, Delirium Theatre

Will delivers on time and strives to create the best possible work to compliment the production... dynamic, amiable and an asset to any creative team.

David LloydDirector, Mischief Theatre

... Will's enthusiasm support and hard work has shown through the quality of his work. He is a great sound designer and I would highly recommend him.


Redesigning Doom

Youtube Series

A step-by-step guide to the redesign of ID and Bethesda’s 2016 DOOM reboot.

We cover off weapon and demon sound design, including how to use Wwise in linear media to create variations of individual assets.

Watch on YouTube

Wwise & Unity Tutorials

Youtube Series

A series of tutorials outlining best methods and practices for core game audio concepts when using Wwise and Unity 3D.

We cover an overview of core Wwise mechanics – including switches, states, 3D positioning, RTPCs, containers and dynamic routing – and their integration directly into the Unity 3D game engine.

Watch on YouTube


Sound re-design

Developed originally by Counterplay Games and with audio provided from the fantastic team at A Shell In The Pit, I’ve taken my own style on this strategic turn-based title.

Check out a segment of gameplay with my own audio overlaid from the ground up.

Watch on Vimeo

Full Portfolio

Check out the full lineup of projects I've worked on.

The Collective


Mischief Theatre


Delirium Theatre

One Minute

Delirium Theatre

Go To Your God Like A Soldier


The Cherry Orchard

Delirium Theatre

From Where I’m Standing

Delirium Theatre

Oranges On The Brain



Linking up the sound continuum

Quote extract from "Designing A Movie For Sound" There's a strongly-held belief within the sound…

Our slant on sound

Quote extract from "About the Perception of Sound" Same old, same old. When we go…

Sound design; an evolving medium

Quote extract from "Sound Doctrine: An Interview with Walter Murch" Why what you hear is not…